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*                                                                             *
*               FWUFF Version 1.00 b, by Barry Elms & Stu Piper               *
*                                                                             *
*                    Release version B,  for A.B.O.T.S.                       *
*                                                                             *
*                    (C)1991 DYNATRAX (B.Elms, S.Piper)                       *
*                                                                             *
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         First  of  all,  WELCOME  to  the  wonderful  world  of  FWUFF,  where
everything is cute and FWUFFY,

                     BUT..............

       The evil Dr.Shpindrier  is  on  the  rampage-trying  to  remove  all  of
the FWUFFS from the face of the planet (wait for it...) FWUFF!

       Now, the remarkable thing about FWUFFS is  their  ability  to  transport
themselves; But they are so stupid,  that  they  never  think  of  transporting
to get themselves out of trouble.  This is where you come in...

        Your Job...
       =============

       You must, using your mouse (the little  grey  thing  with  a  wire,  NOT
the little grey thing with four legs, a tail, ears,  etc.  that  lives  in  a  
cage in your kitchen?!?), click on a FWUFF, and  then  on  an  empty  tile,  to
make the FWUFF jump over another FWUFF,  thus  transporting  him  to  a  planet
far from the evil Dr. Shpindrier.

       On each level  there  are  a  cirtain  number  of  FWUFFS,  of  which  a
slightly smaller number of which have to be saved.  You  also  have  a  limited
amount of moves (1 move = 1 jump) in which to complete the  level.    When  you
have made all the possible moves, click on the QUIT icon, to  move  on  to  the
next level.  There are FORTY levels for you to work through,  and  in  practice
I have found that people can only reach about the  9th  level  on  their  first
go.  Can you do any better?  Drop me a line....(ouch!) (address below)

       And now for the legal moves.......:-)
 (F)=Fwuff       (S)=Blank Tile
 (A)=Fruit       (N)=No tile

     First        Tile in           second 
        click       the middle         click
         :               :               :
         :               :               :
         :               :               :
        (F)             (F)             (S)        Can move!!
         :               :               :
         :               :               :
        (F)             (F)             (F)        Can't move
         :               :               :
         :               :               :
        (F)             (N)             (S)        Can't move
         :               :               :
         :               :               :
        (F)             (A)             (S)        Can move!!
         :               :               :
         :               :               :
        (F)             (F)             (A)        Can`t move

       I think that you get the general idea  now  -  oh!  and  I  forgot  to  
mention there are  transporters  (  which  transport  the  FWUFF  elsewhere  on
the level), and the evil henchmen  (  a  `wormie'  and  a  `fuz',  which  don't
actually do anything, but never mind) which the FWUFFS jump ON TO, not over.
                                                                               
       If you have any problems, don't  hesitate  (  I  think  that's  how  you
spell it) to drop me a line (ouch!) (bad joke, not  funny)  at  the  addresssss
below...   ;-]   <--- (wink,wink, nudge, nudge!!!!)

       Addressesssss and other bits'n'pieces...
       ++++++++++++++++++++++++++++++++++++++++++

       The game, name,  music,  ideas,  etc.  etc.  of  the  game  FWUFF  are  
copyright (C) 1991 DYNATRAX...................

       This game is freely distributable (phew!)  provided  that  it  is  not  
altered in any way, and all connected files are in tact ( drop  me  a  line  if
you do not have this doc file (bad joke!!)), and it is  not  sold  for  profet,
except for ours, without  written  permission  from  the  authors  (us)  (see  
addresses below......:-) )

       PLEASE DO NOT ALTER THIS DOC FILE, IE. PUT YOUR OWN NAME ON IT!!

       This game (FWUFF) is SHARE-WARE, so  if  you  like  the  game,  play  it
alot, or just leave  it  festering  in  your  disk  collection,  please  send  
us a small (large is preferable...) donation, of about 5  pounds(OR  MORE...)  
(UK Sterling please), as we are poor students, (and we  cannot  afford  to  buy
an upgrade to Workbench 2, or an A1500, or a B2000, or an A3000, or a  sampler,
or a video digitiser, or a hard disk, or RAM expansions past  1  meg,  ........
........ dream.......... dream....... money...... dream...............).
       If you do send a donation, you will  become  a  registered  user,  and  
will be entitled to newer versions, etc, and  other  bits'n'bobs  we  may  come
up with....

       Send all your  monies(dosh,  etc.),  ideas  (for  improvements  etc.),  
money, views, money, AMOS progs, money, and money (very subtle...) to:-

       Barry Elms,        or..          Stuart Piper,
       25 Hayes Road,                   28 Winterfield Park,
       Midsomer Norton,                 Paulton,
       Bath,                            Bristol,
       Avon,                            Avon,
       BA3 2QJ                          BS18 5RY

       If you want our phone numbers,  give  us  a  ring  and  we'll  tell  you
them..... ( I know; that one has dry rot, and is covered in cobwebs....)

       Make cheques  payable  to  Barry  Elms  or  Stuart  Piper,  respectivly.
Thanks alot,  we hope you enjoy the game,  and we hope to hear  from  at  least
a few of you out there......


A few Hellos.....

       Sandra Sharkey (Deja Vu Software)

       Chris Penn, and his 'NIMBUS'  (Ha ha ha...)

       All the money you are going to send us..........

              ( Say no more....)



Have a nice day :-)

BGE & SP @ MSN...