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Addendum to the Moria manual

Proposed Contribution.  Written by Mike Marcelais
                                   North Carolina School of
                                         Science And Math
                                   mrm@odin.ncssm.edu
                                   games@odin.ncssm.edu

1.  Experience

All characters receive experience during the game.  Experience
determines your level, which determines hit points, mana points,
spells, abilities, etc.  The amount of experience required to 
advance a level is a base value (shown below) plus a penalty
for race and class.

1.1  Calculating Experience Levels

Base Experience

Lv   Exp to Adv     Lv   Exp to Adv     Lv   Exp to Adv
 1      10          14    1,400         27      35,000
 2      25          15    1,800         28      50,000
 3      45          16    2,300         29      75,000
 4      70          17    2,900         30     100,000
 5     100          18    3,600         31     150,000
 6     140          19    4,400         32     200,000
 7     200          20    5,400         33     300,000
 8     280          21    6,800         34     400,000
 9     380          22    8,400         35     500,000
10     500          23   10,200         36     750,000
11     650          24   12,500         37   1,500,000
12     850          25   17,500         38   2,500,000
13   1,100          26   25,000         39   5,000,000

Maximum level is 40 and maximum experience is 9,999,999

There are percent penalties for various races and classes to
help even them out.  The table below lists all the penalties.

      Human       0%     Warrior    0%
      Half-Elf   10%     Mage      30%
      Elf        20%     Priest    20%
      Halfling   10%     Rogue      0%
      Gnome      25%     Ranger    40%
      Dwarf      20%     Paladin   35%
      Half-Orc   10%
      Half-Troll 20%

For example:  For a 10'th level Gnomish Mage to achieve 11'th level
needs:
           500 *  1.25 * 1.30 = 812.5
         (base) (gnome) (mage)

Note:  Even for the worst case (Gnomish Ranger) it is still possible
to achieve the 40th level.  (5,000,000*1.25*1.40=8,750,000 experience)

The program internally keeps experience out to the fourth decimal place
even though it only displays the integer portion on the screen.

1.2  Getting Experience

There are many ways to gain experience.  This list shows a few.

1.  Defeating monsters
2.  Disarming traps
3.  Picking locks
4.  Using a scroll, potion, staff, wand, or rod for the first time
      and discovering what it did.
5.  Casting a spell successfully for the first time.
6.  Drinking a potion of gain experience or gain level

1.3  Titles

Each experience level has a title which is displayed under your name
and class.  Below is a listing of all the titles for each level and
class.

   Warrior      Mage         Priest       Rogue        Ranger       Paladin
 1 Rookie       Novice       Believer     Vagabond     Runner(1st)  Gallant
 2 Private      Apprentice   Acolyte(1st) Footpad      Runner(2nd)  Keeper(1st)
 3 Soldier      Trickster-1  Acolyte(2nd) Cutpurse     Runner(3rd)  Keeper(2nd)
 4 Mercenary    Trickster-2  Acolyte(3rd) Robber       Strider(1st) Keeper(3rd)
 5 Veteran(1st) Trickster-3  Adept(1st)   Burglar      Strider(2nd) Keeper(4th)
 6 Veteran(2nd) Cabalist-1   Adept(2nd)   Filcher      Strider(3rd) Keeper(5th)
 7 Veteran(3rd) Cabalist-2   Adept(3rd)   Sharper      Scout(1st)   Keeper(6th)
 8 Warrior(1st) Cabalist-3   Priest(1st)  Magsman      Scout(2nd)   Keeper(7th)
 9 Warrior(2nd) Visionist    Priest(2nd)  Common Rogue Scout(3rd)   Keeper(8th)
10 Warrior(3rd) Phantasmist  Priest(3rd)  Rogue(1st)   Scout(4th)   Keeper(9th)
11 Warrior(4th) Shadowist    Priest(4th)  Rogue(2nd)   Scout(5th)   Protector-1
12 Swordsman-1  Spellbinder  Priest(5th)  Rogue(3rd)   Courser(1st) Protector-2
13 Swordsman-2  Illusionist  Priest(6th)  Rogue(4th)   Courser(2nd) Protector-3
14 Swordsman-3  Evoker(1st)  Priest(7th)  Rogue(5th)   Courser(3rd) Protector-4
15 Hero         Evoker(2nd)  Priest(8th)  Rogue(6th)   Courser(4th) Protector-5
16 Swashbuckler Evoker(3rd)  Priest(9th)  Rogue(7th)   Courser(5th) Protector-6
17 Myrmidon     Evoker(4th)  Curate(1st)  Rogue(8th)   Tracker(1st) Protector-7
18 Champion-1   Conjurer     Curate(2nd)  Rogue(9th)   Tracker(2nd) Protector-8
19 Champion-2   Theurgist    Curate(3rd)  Master Rogue Tracker(3rd) Defender-1
20 Champion-3   Thaumaturge  Curate(4th)  Expert Rogue Tracker(4th) Defender-2
21 Superhero    Magician     Curate(5th)  Senior Rogue Tracker(5th) Defender-3
22 Knight       Enchanter    Curate(6th)  Chief Rogue  Tracker(6th) Defender-4
23 Superior Knt Warlock      Curate(7th)  Prime Rogue  Tracker(7th) Defender-5
24 Gallant Knt Sorcerer     Curate(8th)  Low Thief    Tracker(8th) Defender-6
25 Knt Errant   Necromancer  Curate(9th)  Thief(1st)   Tracker(9th) Defender-7
26 Guardian Knt Mage(1st)    Canon(1st)   Thief(2nd)   Guide(1st)   Defender-8
27 Baron        Mage(2nd)    Canon(2nd)   Thief(3rd)   Guide(2nd)   Warder(1st)
28 Duke         Mage(3rd)    Canon(3rd)   Thief(4th)   Guide(3rd)   Warder(2nd)
29 Lord(1st)    Mage(4th)    Canon(4th)   Thief(5th)   Guide(4th)   Warder(3rd)
30 Lord(2nd)    Mage(5th)    Canon(5th)   Thief(6th)   Guide(5th)   Warder(4th)
31 Lord(3rd)    Wizard(1st)  Low Lama     Thief(7th)   Guide(6th)   Warder(5th)
32 Lord(4th)    Wizard(2nd)  Lama-1       Thief(8th)   Guide(7th)   Warder(6th)
33 Lord(5th)    Wizard(3rd)  Lama-2       Thief(9th)   Guide(8th)   Warder(7th)
34 Lord(6th)    Wizard(4th)  Lama-3       High Thief   Guide(9th)   Warder(8th)
35 Lord(7th)    Wizard(5th)  High Lama    Master Thief Pathfinder-1 Warder(9th)
36 Lord(8th)    Wizard(6th)  Great Lama   Executioner  Pathfinder-2 Guardian
37 Lord(9th)    Wizard(7th)  Patriarch    Low Assassin Pathfinder-3 Chevalier
38 Lord Gallant Wizard(8th)  High Priest  Assassin     Ranger       Justiciar
39 Lord Keeper  Wizard(9th)  Great Priest High AssassinHigh Ranger  Paladin
40 Lord Noble   Wizard Lord  Noble Priest Guildmaster  Ranger Lord  High Lord