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*            DOZER - THE DEMO             *
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                   by
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*             FASTRAM DESIGN              *
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 DOZER is ©1994 FastRam Design.


- This version  is a  special  10 level  demo for  Amiga -
- Format magazine.  This demo may be  freely distributed -
- as long as this text file is included unchanged.       -

This demo and the full version should run on any PAL Amiga
as long as it has 1Mb of ram.  It will run properly on AGA
machines without using the boot menu, but if you are using
a multi-sync monitor it must be able to support PAL modes.

This demo may be  installed onto a hard drive.  To  do so,
load Workbench and open the drawer where you wish to place
the demo.  Open the floppy  disk and drag  the 'DozerDemo'
drawer onto the hard drive.

/---------------------------------------------------------\
| The full version of Dozer features a massive 100 levels |
| of varying difficulty plus complete graphic instruction |
| and  background  sequence.  Also included are 'special' |
| levels  accessible   only  by   passwords,   and  extra |
| 'endgame' levels of greater difficulty.                 |
|                                                         |
| DOZER is available  direct from  FastRam  for the  very |
| reasonable price of £5.00 including postage ! (UK only) |
| Please make cheques payable to 'FastRam Design'.        |
|                                                         |
| FastRam Design                                          |
| 24 Montague Road                                        |
| Cambridge                                               |
| CB4 1BX                                                 |
|                                                         |
| We will  dispatch  your order as soon as  possible, but |
| please allow 28 days in case we have problems.          |
\---------------------------------------------------------/

INSTRUCTIONS : The aim of  the game is to  return 'Mon'  the red
Spinosaurus  to his cage.  This is done by pushing blocks around
the  castle with the 'Dozer'.  'Mon' likes to follow walls so if
the blocks  are positioned  appropriately he will  return to his
cage. Don't squash 'Mon', you need to catch him alive !

Complicating  things  somewhat is  the fact  that you  must push
a  block  on a  green face  (arrow)  or it will not  move.  Gold
blocks will  slide when pushed and  keep moving  until they  hit
something.  There are  various types  of blue floor  tiles which
will do curious  things to any block that hits  them.  Red floor
tiles  act as barriers  to blocks and  some of them affect 'Mon'
Watch out  for  the staircase,  you lose  if 'Mon'  escapes down
it. Not all tiles are bad.

You can  select any level  from the castle picture  on the level
selector screen.  Just point to the level you want to play using
the mouse,  joystick or  cursor  keys,  and click  once.  If you
complete the  levels one by one starting from the first one then
after each  completion  you will  earn a password.  Point at the
shield symbol at the bottom left of  the selector screen to view
the current password.  If you click on the shield or press P you
can type in a new password.  Once you have the passwords for all
the levels you will complete the demo !

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CONTROLS : Z - Move Dozer Left    Z+[Return] - Push Left
	   X - Move Dozer Right   X+[Return] - Push Right
	   # - Move Dozer Up	  #+[Return] - Push Up
	   / - Move Dozer Down	  /+[Return] - Push Down
	   
	   OR use a joystick in port 2 (the usual one).
	   
    Also : [Enter] or [Help] - Store current position
                       [Esc] - Quit level.
                     [Space] - Activate/deactivate 'TURBO' mode
           	           S - Speed up 'Mon'
           	           M - Display map.
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The 'TURBO' mode  is useful for  getting  quickly from  place to
place.  Use 'S' to speed up 'Mon' when  you are waiting for  him
to arrive somewhere before carrying out your plan.

Your current  position can be stored  at any time during play by
pressing [Enter] or [Help].  If you make a mistake  then you can
go back to the stored position. This is done by pressing [Enter]
or [Help] when on the selector screen.

Pressing  [Ctrl] C on the selector screen will return you to the
workbench.

HINTS : - Store your position often.
        - Watch where 'Mon' goes and how he behaves.
        - Think about where each block COULD get to.
        - Solve big problems a small bit at a time.

Also don't give up. The first two levels are easy but after that
they get slowly harder.  The last few levels are serious puzzles
and you won't  do them first time.  None of them  are impossible
though and anyone can do them with a bit of cunning !

The  final version  contains levels  ranging from very easy (for
complete beginners) to even harder than the  final level of this
demo (for those who want a real challenge).


ABOUT FASTRAM DESIGN :

What can we say ?  We could say that  it was about time  someone
wrote some really decent games for the Amiga.  We could say that
it was about time  Amiga games were cheaper.  We could say  that
FastRam Design are the heroes of the games revolution.  We could
claim that  it is people  like us who  spearhead the  battles of
the software world  against piracy and the  crushing grip of the
huge games companies...

You've heard all that before though.  We're just a bunch of guys
who  eat  lots of pizza,  drink  lots of  cans of coke  and mess
around on computers.


Game Design, Graphics,
and Shouting at Programmers : Dominic Camus

Loads of Programming, Loads
of Playtesting and Crashing
the Hard Disk sometimes     : John Reynolds

More Programming and
Stuff involving really Big
Amigas that cost too much   : David Ingram

Right, that's enough of that. Stop reading this text file and go
away and play the demo.  You can't have finished it already.  If
you have any questions  or comments  or want to send us  tons of
fan mail then write to the address above.

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