← Back to contents
ASCII text
— 2K bytes
Installation
Colonial Conquest has been written to run from disk, as not
everybody owns a harddisk and those who own one have more
important stuff to put on it than a game like this. As there
is only a very limited disk access during gameplay, this
shouldn't be too much of a disadvantage.
Colonial Conquest has been sent to PD series as an autoboot
disk (that doesn't load in the Workbench) which saves
important memory for all A500/500 kB owners (though I could
never test if the program runs on machines with only 500 kB.
In theory it should.)
The program needs two libraries in the "libs:" directory:
- diskfont.library
- mathtrans.library
If they are not on the disk anymore (it may have been
necessary to remove them for copyright-reasons), please copy
them from your "Workbench:libs/" to the drawer
"ColonialConquest:libs/".
INSTALLATION ON HARDDISK
For all of you who think that 20 seconds of loading time is
intolerable, there is the possibility to install
ColonialConquest on your harddisk:
- Make a directory called "ColonialConquest" somewhere on
your HD. (Let's say it is in "Work:Games/ColonialConquest")
- Copy the whole content of the ColonialConquest-disk into
it.
- Make an assignment in your startup-sequence or
user-startup like this:
"assign ColonialConquest: Work:Games/ColonialConquest"
- Copy the whole content of the drawer
"ColonialConquest:fonts/" to your "fonts:" directory. (In
fact, there is only one 6 point font called "game" there!)
- Make sure you have the "mathtrans.library" and the
"diskfont.library" in your "Workbench:libs/" drawer.
- You now can delete all unnecessary drawers from your
ColonialConquest drawer: "fonts:", "s:",
"devs:","c:","libs:"
That's it! (At least I hope so, as I have never done it like
this!)