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PLEASE NOTE.  
            THIS DOC'S FILE CONTAINS THE INSTRUCTIONS FOR FLAG-CATCHER AND
            DOODY GAME
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++   

                                FLAG CATCHER
                                ============

  This program is shareware - distribute it to whoever you wish, but please
take note of the registration procedure at the bottom of this file.

  Flag Catcher was written in six hours on May 6th 1992 by BSY, to the sound
of Kylie, Neighbours, Home And Away, Rolf Harris, Kaos Theory 2,
and Kate Ceberano (check out her album "Brave" for some groovy toons -
mega!), using AMOS, Deluxe Paint III and  Protracker V1.1, and was
compiled using the AMOS Compiler.

  The soundtrack used in the game is "Turn It Into Love" by Stock Aitken
Waterman, c1988 All Boys Music, adapted by BSY.


                               INSTRUCTIONS
                               ============

1 - Plug a joystick in Port One
2 - The game will autoboot if you reset your Amiga with this disk in the
    drive
3 - On the title screen, hit 'm' to toggle the music, or 'fire' on your
    joystick to start the game.
4 - Use the joystick to move the cursor over the 9x7 grid of squares
5 - Press fire to select one of the squares to turn over - the number of
    moves you have remaining is shown bottom right of the screen
6 - The square will turn over to reveal either:
    a) a blank square
    b) a number square, which will tell you how many squares away the flag
       is
    c) an arrow, which will tell you the direction of the flag from that
       square
    d) a bomb, which will turn back all of the squares you have turned in
       that round
    e) a BONUS square, which will give you an extra 500 points
    f) a MOVES square, which will top up your remaining moves to the total
       you started that round with
    g) the flag, which will take you to the next round - bonus points will
       be awarded for the number of moves remaining at the end of the round
7 - If you use up all your moves without finding the flag, the game will end

                              ===================

  Look out for BSY's two licenseware games from Deja Vu Software, available
from most good PD outlets, Magic Wassocks and Magic Wassocks II-The Search
For Kylie! The second is a lot better than the first!



                            SHAREWARE REGISTRATION
                            ======================

  If you enjoy this program, and use it regularly, I would appreciate if you
would send me the shareware registration fee of £5. All users who register
will receive free of charge an official version of Flag Catcher, Super 
Flag Catcher, and details of any future BSY releases.

  Please send cheques/POs for £5 to me, Bryan Turnock, at the address below:

                               53 Granville Ave.
                               Annfield Plain
                               Stanley
                               County Durham
                               DH9 8JJ
                               ENGLAND


  Hope you enjoy the game - and look out for more goodies coming soon!

  Bye!

                                                                      7-5-92

  P.S. To use up some spare disk space, I've included "Stan Laurel Plays The
       900 Number" for your perusal. The graphics were taken from the film
       "Saps At Sea", and the soundtrack is "The 900 Number (Original
       Version)" by DJ Mark The 45 King (no relation to Mr 45).Details of
       how to run this program will appear on boot-up.
-----------------------------------------------------------------------------
                        END OF FLAG-CATCHER DOCUMENT  
-----------------------------------------------------------------------------



			   Doody (c) 1991 W.G.S.S.
			
		            Written by Andy Clark
                           Graphics by  Andy Noble
                          Title music by Phil Brown
                    Additional music & SFX by Andy Noble

Important: Remove any external floppy drives before executing.


Keyboard Controls:

  P - Pause game

  Esc - Quit

  F1 - Start 1 player game

  F2 - Start 2 player game


The scenario

The two intrepid doods have gone and fallen down a sewer would you believe,
32 levels of sewer in fact and it's up to you to guide them out back up to
street level.  The only problem being the inhabitants who aren't too happy
about the doods invading their privacy and try to knock the doods back when
ever they can.


The inhabitants

Green Turtles

These are the first inhabitants you will meet, they live in the lower regions
of the sewer and are quite easy to deal with, simply jump up and hit the 
platform directly beneath them to turn them on their backs, them run around
and kick'em off the screen by running at them.  Be careful not to leave them
on their backs too long though as they may surprise you by getting up and
turning blue with rage.

Blue Turtles

Same as the green variety except they are a little quicker on their feet and
will not lie around for long.

Pink Turtles

These are the meanest of the sewer turtles and have been know to run around
at speeds reaching 15 MPH, beware they can recover from a fall with
infuriating speed.

Pink Crabs

Another inhabitant of the lower sewers, these nippy little creatures require
two hits to render them unfit for service, the first hit only making them
angry.  Not very fast on their feet though.

Blue Crabs

These are the hybrids of the crab community, again needing two hits for a
kill but they are also the fastest of the creatures you are likely to be
unfortunate enough to run into, BEWARE!

Penguins

In a sewer??  When the first reports of penguins came in we couldn't
believe it ourselves but we were soon to change our minds, to this day Mr
Greaves has the scares to prove what is the strangest creature ever found
to inhabit a sewer.  However fear not, although strange they may be, 
difficult to dispose of they are not.  Use the same technique as with
turtles but be careful as they sit around for no man.

Ice Blocks

Little is known about this strange phenomemon, we assume they are broken off
larger ice formations by some of the more intelligent residents of the sewer
but have never discovered where form, or who is responsible.  These are best
disposed of by hitting from a lower platform which results in them smashing
into harmless ice powder.

Ghosts

Their are a number of reported sightings of mysterious ghost like creatures 
on all levels of the sewer, more so on high levels, all spectural phenomenon
are best avoided at all costs.


Treasures

You may be fortunate enough to discover ancient lost treasure whilst down the
sewer, in particular ancient coins, these can be collected in a number of 
ways, if you see any, grab'em while you can.


Special Items

Coke Cans

These can be collected for a special points bonus, of little use otherwise.

Pills

These when eaten will make you invincible to all foe, but only for a few 
seconds.

Skulls

When collected they do nothing for the player but you opponent may find his
control temporarily a little more difficult.

Bubble Letters

These are collected and when put together will spell the word BONUS, on
completing the word the player will be awarded massive points prozes and
an extra life.

Extra Life Symbol

When collected will give the player an extra life.

N.B. You will have to be quick on your feet to collect the about items as
they do not hang around for long.

You may also notice a POW block in the sewers, this when hit will have a
blanket effect on all creatures that are on solid ground (it may do more
damage than good), use sparingly.

Playing notes

Be careful not to hit a paralysed enemy from beneath as this may give them
just the push they need to get back on his feet.

Extra Lives awarded every 10000 points.

Good Luck

Any comments on this product show go to W.G.S.S. at:

W.G.S.S.
2 Highfield Rise
Eastend Road
Preston
HULL
HU12 8RA

"Don't talk to me about being alone." - R.E.M.