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     THE TEXT FILE CONTAINS THE INSTRUCTIONS FOR THE FOLLOWING GAMES      
                    REVOLUTION...ISHID-O-MATIC


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                       Revolution! (C) Warp Software
                          
                            For Amiga Computing
            
                                 Written By

                         Keith Bugeja & Colin Vella

  Files needed to run the game:
  
                   Revolution!
                   Revolution!.info (to run from WorkBench)
                   Revolution!.doc  (this file)
                   Level_1.MAP to Level_14.MAP
                   Fonts:Revolution_Font.Font
                   Fonts:Revolution_Font/8
                   L , Devs , Libs Directories and their contents

  To run the game from CLI,change the current directory to the game directory
  and then type 'Revolution!' and press Return.
  To run it from WorkBench,double click on its icon. 

  These are the rules of the game in a nutshell:
  
     You Have to guide a bouncing ball(!?) on a platform consisting of
     various types of tiles(!) resting on a floating mass of ice(!?).
     You have to bump into energy cubes(!?) in order to charge them.
     These cubes slowly discharge and while doing this you must collect
     the batteries(YES Batteries!) which lie on the platform by bumping
     into them.(Warning! You cannot collect the batteries if not even a
     cube is charged!).After collecting all the batteries you have to
     charge a cube and then another before the previous discharges
     completely. 
     But the task isn't so easy.You have a strict time limit and there
     are hazards in the way.For instance, there are TV Aerials(we must
     be mad!),which when bumped into,decrease your power;four hits and 
     you're one flat ball!.There are Death Tiles(red with a curved arrow
     on them),which kill you as soon as you thread on them.There are also
     Magnetic Tiles(sky blue with a magnet on them),which keep you stuck
     for a short time(remember the time limit!).Then there are Conveyer 
     Tiles (orange or violet with an arrow on them),which move you in a 
     certain direction and can waste precious time.You are not alone; 
     there are other stationary balls to block your way.
     On every level there are two energy cubes,four batteries to collect
     and three other balls to block your path.Since the ball bounces you
     can move or stop only when the ball touches the ground so beware.
     You have a total of four lives and fourtheen levels to complete.
     If you find that you are not going to complete a level and want
     to loose a life immediately to resume as soon as possible press [K]
     If you want to restart the game press [Esc] and to pause it press
     [P].In pause mode,press fire to resume.
     
     To play the game,stick a joystick in Port 2
     Control:
     Since the game is in Isometric 3D you view the playfield
     from an angle so:
     UP    moves the ball NorthEast
     Down  moves the ball SouthWest
     Left  moves the ball NorthWest
     Right moves the ball SouthEast
     [P.S. Try for yourselves to understand better]
     
     This game was written using AMOS Basic.It is shareware so if you like 
     it and play it Please send £5 to the Authors at any of the addresses
     below:
     
     Colin Vella,
     "Medina",St Martin Street,Zurrieq,Malta,Europe
     
     or

     Keith Bugeja,
     "September",Vince Dimech Street,Zurrieq,Malta,Europe
     
     If you don't like the game please copy it on to someone else.
     We would appreciate any letters you send in to comment about the game
     even if you don't like it and don't send a penny. We would also like 
     to swap PD software related to Amos.

     [P.S  We hope you like this game!]

     This document was written on the 2nd of June 1992
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                            END OF REVOLUTION DOCS
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________________________ISHID-O-MATIC DOCS________      ________________

                                                                    
                         This program is Free-Ware                  
                                                                    
        It may be used, copied and spread without any restriction,  
        as long as there is no payment demanded (except for disks   
        and postage etc.)!!!  All files in this directory must be   
               left unchanged and must be copied together!          
                                                                    


                            ISHID-O-MATIC V1.0


                                 The Rules


The  goal of the game is, to put the 72 stones on the board.  Each stone is
characterizised  by  a  combination of one out of six colors and one out of
six  symbols.   This  gives 36 different stones, and there there are two of
every kind.
In  the  beginning there are six stones on the board, and at the top of the
right  side, there is a stone shown, that you must place on the board.  The
stone can only be placed on a field, on the following three conditions:

1) The field must be adjacent to at least one stone.

2)  The  stone  must  correspond  with  all adjacent stones in color and/or
    symbol.

3)  The  number of neigbours of same colors, and the number of neigbours of
    same symbol must not differ more than 1.


The more neighbours a stone has, the higher is the score you get:

1 neighbour  (1-Way) : 1 point
2 neighbours (2-Way) : 2 points
3 neighbours (3-Way) : 4 points
4 neighbours (4-Way) : 8 points

If  you  make a 4-way you'll get a bonus (25 points for the first 4-Way, 50
for  the  second,  100,  200,  400,  600, 800, 1000, 5000, 10000, 25000 and
finally 50000 (fifty thousand!)).
After  each 4-Way the points for all following moves are doubled, i.e 2,4,8
and 16 points after the first 4-Way, 4,8,16,32 after the second, and so on.


                         About the Program Itself


After  starting  the  program,  there appears a menu-screen, and you hear a
piece of music (J.S.Bach:  Praeludium #3 / 'Das wohltemperierte Klavier').
There  are  7  menu-entries,  which  you  can select by clicking the little
colored squares with the mouse:


SINGLE PLAYER:

This  selects  the single-player-mode.  The board appears, and at the right
side the current stone is displayed (on the 'touchstone').  Below that, the
remaining stones are displayed as small squares.
The  stones  are  ordered  by  random,  but  it  is made sure, that the six
starting-stones  contain all colors and symbols!  You can place the current
stone  onto the board by clicking on an empty field.  This continues, until
you cannot place another stone.

By  pressing the HELP key, you can get a help-requester, which can give you
some help:

MOVES: Shows all possible positions for the current stone.
TILES: Shows the remaining stones.
UNDO : Takes back previous moves (back to the start).
REDO : Repeats moves, taken back by UNDO.

                                ATTENTION!
      The use of these helps will be mentioned in the hi-score-table!

The  requester  gives you also the possibility to RESTART the game with the
same  sequence  of  the  stones,  and  to END the GAME, and get back to the
menu-screen.  CANCEL closes the help-requester without doing anything.
All  helping-funcions  can  also  be  called  by  pressing a key:  M=MOVES,
T=TILES, U=UNDO, R=REDO.  There is no key for RESTART, and for END GAME you
have to press the ESC key.
By  pressing  the  S key, you can toggle the sound (see also the menu-entry
MUSIC, below).

To end a game (no stones left, no field for a stone or what else), you have
to  use  END  GAME or press the ESC key.
If  your  score is high enough, you can enter your name in the hall of fame
(which is saved on disk).


TWO PLAYER:

This  mode  works exactly the same as the one-player-mode, except it is for
two  players  (funny  isn't it).  The two players place the stones in turn.
The mouse-pointer indicates who's turn it is.
If  a  player  uses help for the TILES, this is mentioned for both players,
the other help-functions are only mentioned for the player who called them.

There  is  a  seperate  page  (or  wall)  in  the  hall of fame, because in
two-player-mode,  you  get  usually  less  points, for the other player get
about the half of them (if he is as good/bad as you).

TOURNAMENT:

In  this mode, you can play the same sequence of stones many times, so that
you can make a turnament with friends, or something like this. Except of
that, it works almost the same like the one-player-mode.
At  the  beginning  you're  asked,  wether you want to continue the current
tournament (CONTINUE) or to start a new one (NEW).  CANCEL gets you back to
the  menu-screen.   The stone-sequence of the current tournament is allways
saved,  so  you  can  continue  a  tournament  also if you stopped the game
meanwhile.
In this mode, no help is allowed, what is also told you if you try.  And of
course  there  is  a  special  page  in  the  hall of fame, for the current
tournament.  It is erased if a new tournament is started.


MUSIC:

With  this  entry,  you  can toggle between music, sound effects (only some
clicking  :-(  ), and absolute silence (for better concentrating).  You can
do the same also with the S key while playing.


CREDITS:

Gives some informations about the program.


HIGH SCORES:

Shows the three sides of the hall of fame.


QUIT OUT:

Quits  the game.  Please leave the program allways with this entry, to make
sure that the highscores are saved!


                               Some Tactics


The  most important point to get a high score, is to make as much 4-Ways as
possible.  Here is one strategy, which works rather fine:

                        We  begin  with  one of the starting-stones,
        O               for  exmaples  the  one  in  the  upper left
                        corner (here a circle on blue ground).
              
              

                        Now we place stones with the same symbol and
        OOO             arbirtary color first to the right side, and
        × O             then  below,  and stones with the same color
        ·@              and  arbitrary  symbol first below, and then
                        to the right.

                        Now  we have just to wait for the same stone
        OOO             as  in the corner (O), and place it onto the
        ×OO             free field in the middle.  This field has to
        ·@              neighbours with same color, and to with same
                        symbol, so it works.


Of  course  this  only works, if the stone for the middle doesn't appear to
early, and of course you can develop a lot of other strategies.


                            The Technical Side


The  install-program in this directory creates a auto-booting game-disk, so
there  isn't  more  to  say  to the installation.  The disk should never be
write-protected,  because  the  program tries to save the hiscores on disk,
which  will  not  work  if  the  disk  is  write  protected.
By  the way, english-speaking presons should remove the line containing the
"setmap  d"  command in the startup-sequence.  This line is only for german
users.   If  you  have an other keyboard (french, dutch ...), please modify
this  line  to  please  your keyboard, and do not forget to copy the needed
file to devs:keymaps!

The program needs the medplayer.library in the LIBS: directory!

The  medplayer.library  is  ©  1990  by Teijo Kinnunen and is FreeWare.  It
allows to use music developed with the MED in own programs.  Thanx Teijo!!

Also  thanx  to Christian Siens, for the AudioSupport module on the AMOK#58
disk.

The font narrowpenguin is created by myself and also freeware!

Have fun! -Rob-
_____________________________________________________________________________
                                                                             
  Robert Brandner / Schillerstr. 3 / A-8280 Fürstenfeld / AUSTRIA / EUROPE   
_____________________________________________________________________________