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                       Revolution! (C) Warp Software
                          
                            For Amiga Computing
            
                                 Written By

                         Keith Bugeja & Colin Vella

  Files needed to run the game:
  
                   Revolution!
                   Revolution!.info (to run from WorkBench)
                   Revolution!.doc  (this file)
                   Level_1.MAP to Level_14.MAP
                   Fonts:Revolution_Font.Font
                   Fonts:Revolution_Font/8
                   L , Devs , Libs Directories and their contents

  To run the game from CLI,change the current directory to the game directory
  and then type 'Revolution!' and press Return.
  To run it from WorkBench,double click on its icon. 

  These are the rules of the game in a nutshell:
  
     You Have to guide a bouncing ball(!?) on a platform consisting of
     various types of tiles(!) resting on a floating mass of ice(!?).
     You have to bump into energy cubes(!?) in order to charge them.
     These cubes slowly discharge and while doing this you must collect
     the batteries(YES Batteries!) which lie on the platform by bumping
     into them.(Warning! You cannot collect the batteries if not even a
     cube is charged!).After collecting all the batteries you have to
     charge a cube and then another before the previous discharges
     completely. 
     But the task isn't so easy.You have a strict time limit and there
     are hazards in the way.For instance, there are TV Aerials(we must
     be mad!),which when bumped into,decrease your power;four hits and 
     you're one flat ball!.There are Death Tiles(red with a curved arrow
     on them),which kill you as soon as you thread on them.There are also
     Magnetic Tiles(sky blue with a magnet on them),which keep you stuck
     for a short time(remember the time limit!).Then there are Conveyer 
     Tiles (orange or violet with an arrow on them),which move you in a 
     certain direction and can waste precious time.You are not alone; 
     there are other stationary balls to block your way.
     On every level there are two energy cubes,four batteries to collect
     and three other balls to block your path.Since the ball bounces you
     can move or stop only when the ball touches the ground so beware.
     You have a total of four lives and fourtheen levels to complete.
     If you find that you are not going to complete a level and want
     to loose a life immediately to resume as soon as possible press [K]
     If you want to restart the game press [Esc] and to pause it press
     [P].In pause mode,press fire to resume.
     
     To play the game,stick a joystick in Port 2
     Control:
     Since the game is in Isometric 3D you view the playfield
     from an angle so:
     UP    moves the ball NorthEast
     Down  moves the ball SouthWest
     Left  moves the ball NorthWest
     Right moves the ball SouthEast
     [P.S. Try for yourselves to understand better]
     
     This game was written using AMOS Basic.It is shareware so if you like 
     it and play it Please send £5 to the Authors at any of the addresses
     below:
     
     Colin Vella,
     "Medina",St Martin Street,Zurrieq,Malta,Europe
     
     or

     Keith Bugeja,
     "September",Vince Dimech Street,Zurrieq,Malta,Europe
     
     If you don't like the game please copy it on to someone else.
     We would appreciate any letters you send in to comment about the game
     even if you don't like it and don't send a penny. We would also like 
     to swap PD software related to Amos.

     [P.S  We hope you like this game!]

     This document was written on the 2nd of June 1992

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